When a vengeful witch capable of stealing memories sets out to undo the dream world, our ragtag band of dream chasers are all that stands in her way.
Genres: Family Year: 2024
Missing Z-Blob, Mateo tries to free him to the neglect of his dream chaser duties. The rest of the team wrestles with an incursion case – a doom sheep running amok in Brooklyn due to lingering rifts between the dream and waking worlds. A flock of unusual ravens ignites Izzie’s suspicions, but everyone waves away her concerns, unaware that a nefarious presence is growing in the dream world.
Oz takes the dream chasers to Castle Nocturnia to meet Grand Inspector Royce and his protégé Astrid, who are NOT impressed with Oz’s ragtag group. Convinced the Night Hunter is the one who has stolen Izzie, Cooper and Logan’s memories, Zoey heads to the Grim Realm. The rest of the team consults the enigmatic Sandman and discovers who’s really to blame: the Never Witch.
When the Murky Realm disappears, a student’s intense daydream results in dangerous sirens wreaking havoc at school. The dream chasers must keep hapless students and teachers safe and figure out a creative way to lure the sirens back to the dream world. All the while, Mateo faces pressure to meet his dad’s new girlfriend.
Wanting to prove himself as a serious musician to Zoey, Logan inadvertently unleashes his ‘sick beats’ on the dream world resulting in much mayhem. In the waking world, Mateo suspects Jasmin is working with the Never Witch and convinces Izzie to help him prove it as he follows her around the city.
Despite Grand Inspector Royce’s orders, the dream chasers go after their missing memories. They try to track one of the Never Witch’s ravens back to her hide-out while Phil covers for them at Castle Nocturnia, releasing a swarm of bed bugs to keep Royce distracted.
With realms going missing, the dream chasers feel like they should be taking the fight to the Never Witch instead of training for R.E.M. trials, which isn’t going well either. Zoey’s haunted by her most painful memories and Mateo continues to only dream craft Z-Blob-related items. The Night Hunter, now forced to work for the Never Witch, mysteriously keeps tabs on the kids in the waking world.
Set in the past, the dream chaser duo Hannah and Beau argue over keeping the Nightmare King’s sword or having the mysterious Gnorfs destroy it. While they seek a dream relic worthy to trade for the unmaking of the sword, young Oz searches for Lunia as he ponders his future with the Night Bureau.
Rebuilding a relationship with her estranged dad turns out to be harder than it sounds for Zoey once Izzie convinces her to give him a chance. Logan steps up his training to beat Astrid in the second R.E.M. trial which involves capturing a speedy little alarm clock that looks sweet but has a major bite!
A close call with the Never Witch places Mateo in the forests of Wildoria, a dream realm of beasts, searching for his lost hourglass while his evil doppelganger is sent by the witch to infiltrate Castle Nocturnia. Beau is on an adventure in the dream world with Zoey when the Never Witch orders him to track down Mateo.
Struggling to escape the Night Hunter’s cage, Zoey and Mateo are trapped in the Grim Realm while MadTeo competes in a dream crafting duel at Castle Nocturnia. But Izzie is suspicious of MadTeo’s true identity, which makes her his first target.
Fleeing the Never Witch’s attack, a cute robot escapes to the waking world. Nova and Sneak take this as an opportunity to prove their value to the team by babysitting the robot while the others head to the dream world to protect the robot’s home – the Dunes of Duralumina. But the dream chasers quickly learn that the Never Witch has no intentions of fighting this battle fair.
The dream chasers must break into Oz’s landing and defeat Albert’s booby-traps to gain access to Oz’s space telescope and locate the Never Witch’s whereabouts. Trapped in Castle Nocturnia together every time they fall asleep, Oz, Royce, Albert, and the Night Hunter are feeling the effects of being doom-domed.
Disguising themselves as doppelgangers, Mateo and Astrid sneak aboard the Midnight Raven, but they butt heads over who’s in charge of the mission as they try to steal the witch’s staff. The rest of the dream chasers rush to evacuate the Candy Realm before the Never Witch can doom-dome it.
Struggling with the emotional fallout of discovering her dad is the Night Hunter, Zoey doesn’t have time for Cooper’s attempts to bond, even though she can relate to his feelings of loneliness. The team follows clues for the Eye of Confusion to Bizarro Brooklyn but are met by their doppelgangers. It’s a game of cat and mouse to find the Eye while something new lurks in the shadows.
Searching for a definite way to keep the Eye of Confusion out of the Never Witch’s hands, Zoey offers the Maker and Unmaker Gnorfs her watch in exchange for destroying the powerful artifact. Logan and Astrid face their deepest fears in the Dream Forge while Izzie and Logan interrogate their new prisoner – Dizzy.
Following a lead on the Crown of Control, the dream chasers arrive at the Grim Realm where they are forced to team up with the grimspawn to try and defeat the Never Witch and her doppel-gang. In the chaos of battle, Mateo, Zoey, and Izzie are blasted into the Never Witch’s memories where they discover key information about her past.
After tracking the Crown of Control to Wildoria, Zoey, Cooper, and Logan must convince the King of the Creatures to relinquish the crown, but diplomacy is a tough skill to master. Mateo is tasked with opening up a rift to the dream world by ensuring Nova has an intense dream, and Izzie’s impulsive decisions end with catastrophic consequences.
The King of the Creatures orders Lo-Lo and the dream animals under his control to hunt Izzie down. Izzie, low on dream sand, realizes she must make a plan if she’s going to free Wildoria. The other dream chasers resort to using Dizzy as a stand-in at José’s surprise party in order to keep Izzie’s disappearance from the waking world a secret.
As the dream world crumbles around them, Mateo, Z-Blob, and Astrid face off against the Never Witch’s horrific doppel monster while Izzie and Logan hustle to keep the dream animals of Wildoria calm in the face of their impending doom. Zoey and Cooper enact a plan to search for a memory that may be the key to the witch’s undoing, but things go sideways when they are jettisoned into the dream ether.
With the dream world disintegrating and the Never Witch’s spell nearing completion, the dream chasers face impossible odds aboard the Midnight Raven. Zoey hatches a desperate plan to try and break the Never Witch’s spell by weaponizing her own memory. But will the gamble pay off or is Izzie and the dream world lost forever?
When a vengeful witch capable of stealing memories sets out to undo the dream world, our ragtag band of dream chasers are all that stands in her way.
2024